Time for a rant

Games get a hard enough time being taken seriously without rubbish like this being produced. It’s a ‘virtual fashion game’ aimed at 9-14 year old girls in which the aim is to “become the hottest, coolest most famous bimbo ever”. An ambition indeed. This is what The Guardian has to say about it. Apparently this […]

Don’t ask about the drawing…

I have just got back from a hectic start-up meeting for the ARGOSI project. I’ve really enjoyed two days out of the office working with such a creative and enthusiastic group of people. In the team photo (from left to right) are Dave White (digital narrative guru), Scott Wilson (code guru), Katie Piatt (who has […]


I was down in London last week, with my colleague Cathy Lewin, to present the interim findings of another project I’m involved in. The Models of Innovation in Learning Online (MILO) project is looking at the different ways in which online learning is being used in schools and colleges (Key Stage 3 and 14-19). Grainne […]


Here’s another game by the people responsible for the brilliant Samorost 1, Samorost 2 and Quest for the Rest. This one’s actually designed as an educational game, and I can forgive the rather crude embedding of content because of the humour, quirkiness and beautiful graphics. I was rather proud with how well I was doing […]

ECGBL 2008 deadline approaching

The deadline for abstracts for the second European Conference on Game-Based Learning is 27 March. ECGBL 2008 will take place in Barcelona from 16-17 October, and if last year’s event is anything to go by, will be lively, stimulating and fun. Here’s the call for papers.

Gaming in schools

It’s good to see some really innovative gaming research, such as this small-scale study to look at the potential impact of using Nintendo DS consoles in primary schools to teach maths. When I was at a talk about this project last year, one of the key outcomes of using this technology (not mentioned in this […]

  • Nicola Whitton

    This blog contains my personal musings on games, learning, computers, engagement, fun, playfulness, technology, and other stuff that takes my fancy.

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