<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments for play think learn</title>
	<link>http://playthinklearn.net</link>
	<description>thoughts on computer games for learning</description>
	<pubDate>Fri, 10 Sep 2010 07:01:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
		<item>
		<title>Comment on Game building by Scott Hewitt</title>
		<link>http://playthinklearn.net/?p=185#comment-5125</link>
		<dc:creator>Scott Hewitt</dc:creator>
		<pubDate>Wed, 14 Jul 2010 11:02:52 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=185#comment-5125</guid>
		<description>Agreed. We work with 2 computer game art degree course. We set up a develop a game in a day session using Thinking Worlds. The one day session working in groups with a development tool was a much more effective session than 8 lectures over 2 months. Fast based, interesting and testing their own skills with the tool. It also really does test 'transferable skills', can I move the skills that I've learnt on software X to software Y.

This type of software is also much better for fast prototype and learning.</description>
		<content:encoded><![CDATA[<p>Agreed. We work with 2 computer game art degree course. We set up a develop a game in a day session using Thinking Worlds. The one day session working in groups with a development tool was a much more effective session than 8 lectures over 2 months. Fast based, interesting and testing their own skills with the tool. It also really does test &#8216;transferable skills&#8217;, can I move the skills that I&#8217;ve learnt on software X to software Y.</p>
<p>This type of software is also much better for fast prototype and learning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Three challenges for game-based learning by Scott Hewitt</title>
		<link>http://playthinklearn.net/?p=184#comment-5105</link>
		<dc:creator>Scott Hewitt</dc:creator>
		<pubDate>Thu, 08 Jul 2010 15:46:49 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=184#comment-5105</guid>
		<description>Very interesting blog with 3 elements that do come up time after time. As someone else also involved in Game Based Learning I've found that there is another key way to break down the barrier into game based learning. Many practitioners, teachers and educators would benefit from understanding the basics of game theory. This underlines many games but also can be used within your own elearning and resource creation and not just games. It is important that people understand the theory behing where games are interested before the jump straight to creating your own resources.

For Katherine, there are many low cost game engines that you can use, that also don't need huge programming skills. Missionmaker is just one such example.</description>
		<content:encoded><![CDATA[<p>Very interesting blog with 3 elements that do come up time after time. As someone else also involved in Game Based Learning I&#8217;ve found that there is another key way to break down the barrier into game based learning. Many practitioners, teachers and educators would benefit from understanding the basics of game theory. This underlines many games but also can be used within your own elearning and resource creation and not just games. It is important that people understand the theory behing where games are interested before the jump straight to creating your own resources.</p>
<p>For Katherine, there are many low cost game engines that you can use, that also don&#8217;t need huge programming skills. Missionmaker is just one such example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Game building by Daniel Livingstone</title>
		<link>http://playthinklearn.net/?p=185#comment-5096</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Thu, 01 Jul 2010 15:16:04 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=185#comment-5096</guid>
		<description>I think I agree with you. The other environments/languages that seem popular are Scratch and Alice. Scratch especially works well for younger children.</description>
		<content:encoded><![CDATA[<p>I think I agree with you. The other environments/languages that seem popular are Scratch and Alice. Scratch especially works well for younger children.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Three challenges for game-based learning by Katherine Senko</title>
		<link>http://playthinklearn.net/?p=184#comment-5075</link>
		<dc:creator>Katherine Senko</dc:creator>
		<pubDate>Sun, 20 Jun 2010 17:15:29 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=184#comment-5075</guid>
		<description>As a former teacher, a former instructional designer and a current creative thinker I found #3- barriers to entry into the field quite true. I am seeking to return to the work environment after a personal sabbatical. However, because I am unfamiliar with some of the newer technologies used today it is difficult. I have been told that I have great ideas, concepts that would work well in the field, however, because I do not know Flash, Captivate, etc. I am not "hire-able". However, I am familiar with these programs, I am constantly using the "free trail period" to learn what I can without purchasing the expensive software. So, no, I am not proficient in the latest. I, however, am very well versed in the old software technologies such as Authorware, Director, etc. and the platforms are similar enough to allow me to ramp up quickly. BUT HOW do I enter into a field where I have ideas but am up against fresh graduates who have the knowledge of the software?</description>
		<content:encoded><![CDATA[<p>As a former teacher, a former instructional designer and a current creative thinker I found #3- barriers to entry into the field quite true. I am seeking to return to the work environment after a personal sabbatical. However, because I am unfamiliar with some of the newer technologies used today it is difficult. I have been told that I have great ideas, concepts that would work well in the field, however, because I do not know Flash, Captivate, etc. I am not &#8220;hire-able&#8221;. However, I am familiar with these programs, I am constantly using the &#8220;free trail period&#8221; to learn what I can without purchasing the expensive software. So, no, I am not proficient in the latest. I, however, am very well versed in the old software technologies such as Authorware, Director, etc. and the platforms are similar enough to allow me to ramp up quickly. BUT HOW do I enter into a field where I have ideas but am up against fresh graduates who have the knowledge of the software?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bad science by John Siraj-Blatchford</title>
		<link>http://playthinklearn.net/?p=176#comment-5060</link>
		<dc:creator>John Siraj-Blatchford</dc:creator>
		<pubDate>Wed, 16 Jun 2010 09:38:21 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=176#comment-5060</guid>
		<description>–	have you seen:

http://www.telegraph.co.uk/education/primaryeducation/7823259/Ban-computers-from-schools-until-children-reach-age-9-says-expert.html
http://www.dailymail.co.uk/health/article-1285981/TVs-PCs-dull-childrens-brains.html?ITO=1490

The Mail also covered it this week + Telegraph also wrote this a few weeks ago:

http://www.telegraph.co.uk/education/educationnews/7793751/Nurseries-teaching-children-using-computers.html

This was my response (don't know if anyone will publish):

Aric Sigman - is he a time traveller from the past?

My admittedly limited reading of history suggests that Ned Ludd might have had good cause to be smashing textile machinery in the 19th Century, and that the term Luddite is often misapplied in the context of technological critique. Yet it would be difficult to find a better term to describe Aric Sigman's suggestion that computers should be banned from schools until children reach the age of 9 (as reported in your article by Julie Henry 13.6.01). Sigman's arguments are fundamentally flawed as he fails to differentiate between computer hardware and computer software, and is clearly unaware of much of the high quality early childhood software currently available and in use in effective early childhood settings.  Research does show that extended periods of passive TV viewing are potentially harmful and we can quite reasonably assume that that the same would apply to the passive application of computer programmes such as arcade games. But in his usual style of self publication, self promotion and punditry, Sigman applies a highly misleading selective citation of research to overstate his case for banning the use of computers in early childhood. Most significantly Sigman demonstrates his total ignorance of this developing field of specialist research. The most robust evidence on the subject shows that high quality computer applications provide effective support for early learning and development in precisely the areas of development that Sigman is concerned about. Quality computer applications encourage greater rather than less interaction between children, and between children and adults. They also encourage off screen 'head and hands-on' activity by the child so that the dichotomy that Sigman draws between the virtual and the 3D world is entirely false.

It is at best disengenous and at worse blatantly misleading to suggest that computer use in early childhood has been justified soley in terms of the child's 'interest'. At their best Information and Communications Technologies (ICTs) play a valuable dual purpose in early childhood education: They provide powerful teaching and learning tools and they also provide children with an early introduction to technologies that should be recognised as as much a crucial a part of the cultural and educational contexts of the 21st Century as any other aspect of the natural or made environment.

This rant connects with my Watch with Mother blog:

http://www.madeinme.com/blog/category/theprofessor/</description>
		<content:encoded><![CDATA[<p>–	have you seen:</p>
<p><a href="http://www.telegraph.co.uk/education/primaryeducation/7823259/Ban-computers-from-schools-until-children-reach-age-9-says-expert.html" rel="nofollow">http://www.telegraph.co.uk/education/primaryeducation/7823259/Ban-computers-from-schools-until-children-reach-age-9-says-expert.html</a><br />
<a href="http://www.dailymail.co.uk/health/article-1285981/TVs-PCs-dull-childrens-brains.html?ITO=1490" rel="nofollow">http://www.dailymail.co.uk/health/article-1285981/TVs-PCs-dull-childrens-brains.html?ITO=1490</a></p>
<p>The Mail also covered it this week + Telegraph also wrote this a few weeks ago:</p>
<p><a href="http://www.telegraph.co.uk/education/educationnews/7793751/Nurseries-teaching-children-using-computers.html" rel="nofollow">http://www.telegraph.co.uk/education/educationnews/7793751/Nurseries-teaching-children-using-computers.html</a></p>
<p>This was my response (don&#8217;t know if anyone will publish):</p>
<p>Aric Sigman - is he a time traveller from the past?</p>
<p>My admittedly limited reading of history suggests that Ned Ludd might have had good cause to be smashing textile machinery in the 19th Century, and that the term Luddite is often misapplied in the context of technological critique. Yet it would be difficult to find a better term to describe Aric Sigman&#8217;s suggestion that computers should be banned from schools until children reach the age of 9 (as reported in your article by Julie Henry 13.6.01). Sigman&#8217;s arguments are fundamentally flawed as he fails to differentiate between computer hardware and computer software, and is clearly unaware of much of the high quality early childhood software currently available and in use in effective early childhood settings.  Research does show that extended periods of passive TV viewing are potentially harmful and we can quite reasonably assume that that the same would apply to the passive application of computer programmes such as arcade games. But in his usual style of self publication, self promotion and punditry, Sigman applies a highly misleading selective citation of research to overstate his case for banning the use of computers in early childhood. Most significantly Sigman demonstrates his total ignorance of this developing field of specialist research. The most robust evidence on the subject shows that high quality computer applications provide effective support for early learning and development in precisely the areas of development that Sigman is concerned about. Quality computer applications encourage greater rather than less interaction between children, and between children and adults. They also encourage off screen &#8216;head and hands-on&#8217; activity by the child so that the dichotomy that Sigman draws between the virtual and the 3D world is entirely false.</p>
<p>It is at best disengenous and at worse blatantly misleading to suggest that computer use in early childhood has been justified soley in terms of the child&#8217;s &#8216;interest&#8217;. At their best Information and Communications Technologies (ICTs) play a valuable dual purpose in early childhood education: They provide powerful teaching and learning tools and they also provide children with an early introduction to technologies that should be recognised as as much a crucial a part of the cultural and educational contexts of the 21st Century as any other aspect of the natural or made environment.</p>
<p>This rant connects with my Watch with Mother blog:</p>
<p><a href="http://www.madeinme.com/blog/category/theprofessor/" rel="nofollow">http://www.madeinme.com/blog/category/theprofessor/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bits and pieces by Mark Childs</title>
		<link>http://playthinklearn.net/?p=183#comment-4930</link>
		<dc:creator>Mark Childs</dc:creator>
		<pubDate>Wed, 28 Apr 2010 12:22:08 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=183#comment-4930</guid>
		<description>Followed your tweet to here, and think the rant well-deserved. You may be right about the origins of violence. When I used to teach media studies I saw the effect on my students of one piece of ill-informed media punditry. A normally calm and placid group were so wound up by one person they were shouting and kicking chairs after only a couple of minutes. The cause of the violence ... Mary Whitehouse.

Unfortunately you even hear this sort of debate in academic circles, e.g. the bizarre ramblings of Greenfield on games.</description>
		<content:encoded><![CDATA[<p>Followed your tweet to here, and think the rant well-deserved. You may be right about the origins of violence. When I used to teach media studies I saw the effect on my students of one piece of ill-informed media punditry. A normally calm and placid group were so wound up by one person they were shouting and kicking chairs after only a couple of minutes. The cause of the violence &#8230; Mary Whitehouse.</p>
<p>Unfortunately you even hear this sort of debate in academic circles, e.g. the bizarre ramblings of Greenfield on games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Is this really a surprise? by Paul Hollins</title>
		<link>http://playthinklearn.net/?p=182#comment-4908</link>
		<dc:creator>Paul Hollins</dc:creator>
		<pubDate>Wed, 21 Apr 2010 08:34:10 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=182#comment-4908</guid>
		<description>I'm also concerend about the media hype over this research . 

Talking about games and robust research are both very welcome activities and long overdue. In respect of Brian training I don't think, to their credit, Nintendo have ever claimed these games "improve overall brain power" that would be an extremely difficult statement to defend (and I'm not a neuro scientist). Some success has been claimed with using the games in UK schools , that success relates more (in my view) to the motivation to learn as a broad pedagogic activity as opposed to the specifc software  used though.

It will be interesting to see how this "discussion" develops.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also concerend about the media hype over this research . </p>
<p>Talking about games and robust research are both very welcome activities and long overdue. In respect of Brian training I don&#8217;t think, to their credit, Nintendo have ever claimed these games &#8220;improve overall brain power&#8221; that would be an extremely difficult statement to defend (and I&#8217;m not a neuro scientist). Some success has been claimed with using the games in UK schools , that success relates more (in my view) to the motivation to learn as a broad pedagogic activity as opposed to the specifc software  used though.</p>
<p>It will be interesting to see how this &#8220;discussion&#8221; develops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Is this really a surprise? by John Kirriemuir</title>
		<link>http://playthinklearn.net/?p=182#comment-4907</link>
		<dc:creator>John Kirriemuir</dc:creator>
		<pubDate>Wed, 21 Apr 2010 08:32:34 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=182#comment-4907</guid>
		<description>Noticed that the participants only had to use the games for 10 minutes a day, 3 times a week. Which seems bordering on the negligible. There's not many things you can do in life for 10 minutes, 3 times a week - including academic study - that are going to start hardwiring your brain.</description>
		<content:encoded><![CDATA[<p>Noticed that the participants only had to use the games for 10 minutes a day, 3 times a week. Which seems bordering on the negligible. There&#8217;s not many things you can do in life for 10 minutes, 3 times a week - including academic study - that are going to start hardwiring your brain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Passively multiplayer online gaming by nicola</title>
		<link>http://playthinklearn.net/?p=89#comment-4770</link>
		<dc:creator>nicola</dc:creator>
		<pubDate>Mon, 15 Mar 2010 08:32:37 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=89#comment-4770</guid>
		<description>We put a bid together for JISC e-learning innovation funding, but we're unsuccessful - it's a call that is very heavily oversubscribed. When I get a bit more time I really need to re-activate this idea and start looking elsewhere.</description>
		<content:encoded><![CDATA[<p>We put a bid together for JISC e-learning innovation funding, but we&#8217;re unsuccessful - it&#8217;s a call that is very heavily oversubscribed. When I get a bit more time I really need to re-activate this idea and start looking elsewhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Passively multiplayer online gaming by Shanna Falgoust</title>
		<link>http://playthinklearn.net/?p=89#comment-4768</link>
		<dc:creator>Shanna Falgoust</dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:00:49 +0000</pubDate>
		<guid>http://playthinklearn.net/?p=89#comment-4768</guid>
		<description>What options have you currently pursued for obtaining funding...the different avenues you and your colleagues have focused on?</description>
		<content:encoded><![CDATA[<p>What options have you currently pursued for obtaining funding&#8230;the different avenues you and your colleagues have focused on?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
