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	<title>Comments for play think learn</title>
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	<description>playful thoughts on games and learning</description>
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		<title>Comment on Principles of motivational badges 1.0 by nicola</title>
		<link>http://playthinklearn.net/?p=333&#038;cpage=1#comment-6765</link>
		<dc:creator>nicola</dc:creator>
		<pubDate>Tue, 05 Mar 2013 14:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=333#comment-6765</guid>
		<description><![CDATA[Thanks Both. 

Katie - I agree that there&#039;s some tension between achievability and suprise, but perhaps they are simply different types of badges, and may we just need to say that badges that are known in advance need to be percieved as achievable? Your project sounds excellent and timely and I look forward to seeing the results.

Pete - Thanks for the thoughts on collecting. As a &#039;non-collector&#039; it&#039;s good to get some insights into the motivations of collectors, and I wonder how many of these aspects could be relevent (or applied) in a gaming context? However, I still do not - nor will I ever - regret donating your Mojo collection to Oxfam.]]></description>
		<content:encoded><![CDATA[<p>Thanks Both. </p>
<p>Katie &#8211; I agree that there&#8217;s some tension between achievability and suprise, but perhaps they are simply different types of badges, and may we just need to say that badges that are known in advance need to be percieved as achievable? Your project sounds excellent and timely and I look forward to seeing the results.</p>
<p>Pete &#8211; Thanks for the thoughts on collecting. As a &#8216;non-collector&#8217; it&#8217;s good to get some insights into the motivations of collectors, and I wonder how many of these aspects could be relevent (or applied) in a gaming context? However, I still do not &#8211; nor will I ever &#8211; regret donating your Mojo collection to Oxfam.</p>
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		<title>Comment on Principles of motivational badges 1.0 by Katie Piatt</title>
		<link>http://playthinklearn.net/?p=333&#038;cpage=1#comment-6763</link>
		<dc:creator>Katie Piatt</dc:creator>
		<pubDate>Tue, 05 Mar 2013 12:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=333#comment-6763</guid>
		<description><![CDATA[I think your principles make a lot of sense, although I&#039;d question how 5 and 6 work together....hard to see something as achievable if you don&#039;t know what you are supposed to do.

The interesting question for me, as you raise at the end and as your colleague pointed out, is how many of the &#039;some people&#039; do badges actually appeal to? This is what we&#039;re exploring through our InfoBadges project at Brighton. Taking a group of 100 second year students (average age 19), how many are actually motivated in any way by the desire to collect badges? Our main measurement is how often they visit the page to check on their badges. At the moment is seems around 60% have checked at least once, but only 20% have looked more than twice. Early days for this project but watch this space!]]></description>
		<content:encoded><![CDATA[<p>I think your principles make a lot of sense, although I&#8217;d question how 5 and 6 work together&#8230;.hard to see something as achievable if you don&#8217;t know what you are supposed to do.</p>
<p>The interesting question for me, as you raise at the end and as your colleague pointed out, is how many of the &#8216;some people&#8217; do badges actually appeal to? This is what we&#8217;re exploring through our InfoBadges project at Brighton. Taking a group of 100 second year students (average age 19), how many are actually motivated in any way by the desire to collect badges? Our main measurement is how often they visit the page to check on their badges. At the moment is seems around 60% have checked at least once, but only 20% have looked more than twice. Early days for this project but watch this space!</p>
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		<title>Comment on Principles of motivational badges 1.0 by Peter Whitton (@pete_wh)</title>
		<link>http://playthinklearn.net/?p=333&#038;cpage=1#comment-6762</link>
		<dc:creator>Peter Whitton (@pete_wh)</dc:creator>
		<pubDate>Tue, 05 Mar 2013 10:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=333#comment-6762</guid>
		<description><![CDATA[Re Collections, kind of off topic
Collectors have a range of motivations:
1. The thrill of the chase/hunt - trying to track something down that you really want can be difficult if the item is rare. The internet has ruined this!
2. The idea that a collection can never be complete. Collections that are too easy to achieve are pointless (IMO)
3. Collections often have emotional resonance rather than physical value and remind the collector of a certain time, place or feeling
4. Arranging, cataloging, sorting and organising - some collectors love to show off their stuff 
5. Comparing collections. Sometimes for interest, sometimes to find out who has the most or best or rarest item.
6. Camaraderie amongst collectors being able to speak at length with someone who shares your passion is always exciting 
7. Feeling connected through the collection (e.g the autograph hunter may feel closer to the celebrity because he/she owns the signature)
8. As memento of events]]></description>
		<content:encoded><![CDATA[<p>Re Collections, kind of off topic<br />
Collectors have a range of motivations:<br />
1. The thrill of the chase/hunt &#8211; trying to track something down that you really want can be difficult if the item is rare. The internet has ruined this!<br />
2. The idea that a collection can never be complete. Collections that are too easy to achieve are pointless (IMO)<br />
3. Collections often have emotional resonance rather than physical value and remind the collector of a certain time, place or feeling<br />
4. Arranging, cataloging, sorting and organising &#8211; some collectors love to show off their stuff<br />
5. Comparing collections. Sometimes for interest, sometimes to find out who has the most or best or rarest item.<br />
6. Camaraderie amongst collectors being able to speak at length with someone who shares your passion is always exciting<br />
7. Feeling connected through the collection (e.g the autograph hunter may feel closer to the celebrity because he/she owns the signature)<br />
8. As memento of events</p>
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		<title>Comment on Tools for game building by nicola</title>
		<link>http://playthinklearn.net/?p=324&#038;cpage=1#comment-6761</link>
		<dc:creator>nicola</dc:creator>
		<pubDate>Fri, 11 Jan 2013 08:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=324#comment-6761</guid>
		<description><![CDATA[Thanks for this, Sam. Definately one to play with :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for this, Sam. Definately one to play with <img src='http://playthinklearn.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Tools for game building by Sam Stokes</title>
		<link>http://playthinklearn.net/?p=324&#038;cpage=1#comment-6758</link>
		<dc:creator>Sam Stokes</dc:creator>
		<pubDate>Thu, 10 Jan 2013 17:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=324#comment-6758</guid>
		<description><![CDATA[Great thinking on your part.  There is a great tool that works completely on line and you can see it at http://touchdevelop.com .  This tool can work on most platforms and will generate code that can be submitted to the Microsoft Windows Store for Windows 8.  

Microsoft Research produces this tool for a number of research reasons, one of which is to get students and hobbyists excited about technology.  This tool is completely free and fairly easy to use, it does take a little getting used to since it is designed to work on iPads, Android Phones, Windows 7 Phones, Windows 8 Phones, Windows 8, Windows 8 Surface, Vista, Windows 7, which as you can see is quite a few devices.  No downloads required.]]></description>
		<content:encoded><![CDATA[<p>Great thinking on your part.  There is a great tool that works completely on line and you can see it at <a href="http://touchdevelop.com" rel="nofollow">http://touchdevelop.com</a> .  This tool can work on most platforms and will generate code that can be submitted to the Microsoft Windows Store for Windows 8.  </p>
<p>Microsoft Research produces this tool for a number of research reasons, one of which is to get students and hobbyists excited about technology.  This tool is completely free and fairly easy to use, it does take a little getting used to since it is designed to work on iPads, Android Phones, Windows 7 Phones, Windows 8 Phones, Windows 8, Windows 8 Surface, Vista, Windows 7, which as you can see is quite a few devices.  No downloads required.</p>
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		<title>Comment on When is a game not a game? by Fiona Trapani</title>
		<link>http://playthinklearn.net/?p=304&#038;cpage=1#comment-6684</link>
		<dc:creator>Fiona Trapani</dc:creator>
		<pubDate>Fri, 26 Oct 2012 07:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=304#comment-6684</guid>
		<description><![CDATA[I have been pondering your point, Nicola. I think that if the blood typing game were stripped of it&#039;s &#039;gamification&#039; that you are right, it would still be a good educational activity. In and of themselves, the game elements add little more than a temporary motivator for younger students (12-18 year olds), encouraging the &#039;ludic&#039;/ playfulness Katie identified. As it stands, this would be a good homework activity/ class activity, but I doubt that it would be used for an extended period. I would also still assert that it is a game, albeit a simple matching one (once you understand the blood typing rules) and would equate it to concentration or snap card games.... working at the knowledge building end of the educational spectrum.]]></description>
		<content:encoded><![CDATA[<p>I have been pondering your point, Nicola. I think that if the blood typing game were stripped of it&#8217;s &#8216;gamification&#8217; that you are right, it would still be a good educational activity. In and of themselves, the game elements add little more than a temporary motivator for younger students (12-18 year olds), encouraging the &#8216;ludic&#8217;/ playfulness Katie identified. As it stands, this would be a good homework activity/ class activity, but I doubt that it would be used for an extended period. I would also still assert that it is a game, albeit a simple matching one (once you understand the blood typing rules) and would equate it to concentration or snap card games&#8230;. working at the knowledge building end of the educational spectrum.</p>
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		<title>Comment on When is a game not a game? by Katie Piatt</title>
		<link>http://playthinklearn.net/?p=304&#038;cpage=1#comment-6675</link>
		<dc:creator>Katie Piatt</dc:creator>
		<pubDate>Wed, 24 Oct 2012 20:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=304#comment-6675</guid>
		<description><![CDATA[Trying to think of an example of something less playful than this one which you would classify as a game, maybe the card game Snap. That&#039;s a game right? I assume games have different amounts of the elements that make them games...and some are less &#039;gamey&#039; that others in different respects. It might make them poor games, but games all the same...?]]></description>
		<content:encoded><![CDATA[<p>Trying to think of an example of something less playful than this one which you would classify as a game, maybe the card game Snap. That&#8217;s a game right? I assume games have different amounts of the elements that make them games&#8230;and some are less &#8216;gamey&#8217; that others in different respects. It might make them poor games, but games all the same&#8230;?</p>
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		<title>Comment on The Future of Games and Learning by Annabelle Howard</title>
		<link>http://playthinklearn.net/?p=301&#038;cpage=1#comment-6655</link>
		<dc:creator>Annabelle Howard</dc:creator>
		<pubDate>Tue, 16 Oct 2012 15:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=301#comment-6655</guid>
		<description><![CDATA[Thanks for the summary. It has reassured me that I&#039;m going in the right direction.
I am a Brit living in the US. The image of &quot;brilliant potato&quot; is playing in my head from a UK and US point-of-view! In the US, potatoes are normally on couches and pretty dull ;)
Do you know of a flexible quiz-making tool?
Best wishes,
Annabelle]]></description>
		<content:encoded><![CDATA[<p>Thanks for the summary. It has reassured me that I&#8217;m going in the right direction.<br />
I am a Brit living in the US. The image of &#8220;brilliant potato&#8221; is playing in my head from a UK and US point-of-view! In the US, potatoes are normally on couches and pretty dull <img src='http://playthinklearn.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Do you know of a flexible quiz-making tool?<br />
Best wishes,<br />
Annabelle</p>
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		<title>Comment on PlayThinkLearn Redux by nicola</title>
		<link>http://playthinklearn.net/?p=272&#038;cpage=1#comment-6502</link>
		<dc:creator>nicola</dc:creator>
		<pubDate>Wed, 29 Aug 2012 07:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=272#comment-6502</guid>
		<description><![CDATA[@Katie I&#039;m sure there&#039;s a paper in here somewhere... there&#039;s a fair bit written about the &#039;grind&#039; in World of Warcraft, and how players will put up with it to get the eventual rewards (xp, cool stuff, etc.) But it&#039;s not like there are even any worthwhile rewards in TinyZoo!]]></description>
		<content:encoded><![CDATA[<p>@Katie I&#8217;m sure there&#8217;s a paper in here somewhere&#8230; there&#8217;s a fair bit written about the &#8216;grind&#8217; in World of Warcraft, and how players will put up with it to get the eventual rewards (xp, cool stuff, etc.) But it&#8217;s not like there are even any worthwhile rewards in TinyZoo!</p>
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		<title>Comment on PlayThinkLearn Redux by nicola</title>
		<link>http://playthinklearn.net/?p=272&#038;cpage=1#comment-6501</link>
		<dc:creator>nicola</dc:creator>
		<pubDate>Wed, 29 Aug 2012 07:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://playthinklearn.net/?p=272#comment-6501</guid>
		<description><![CDATA[@Yohmoh Happy days ;o)]]></description>
		<content:encoded><![CDATA[<p>@Yohmoh Happy days ;o)</p>
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