Archive for June, 2009

ARGOSI resources

Tuesday, June 23rd, 2009

We’ve finally completed the web site for the ARGSOI project.

This contains the research findings from the project (see the Evaluation Report in deliverables) as well as a page of resources the team has created for anyone wanting to develop their own educational alternate reality game using the ARGOSI framework.

I would very much appreciate feedback from anyone who makes use of the site.

Net gen skeptics

Tuesday, June 23rd, 2009

Big thanks to Daniel Livingstone for highlighting this blog, Net Gen Skeptic, which aims to “provide a balanced exploration of research and commentary on generational differences, particularly the net generation discourse and impacts on learning, teaching and the use of technology”.

I’m still amazed at the amount of times that terms such as ‘digital natives’ and ‘internet generation’ are still bandied around uncritically when such limited evidence exists. Any resources that question the assumptions that underlie these models can only be a good thing.

Free books on gaming

Thursday, June 11th, 2009

I’ve just discovered the ECT-Press site, which offers academic, open source versions of the books it publishes. There are already some interesting texts available, with more in the pipeline.

Beyond Fun: Serious Games and Media

stories in between

Well Played 1.0: Video Game, Value and Meaning

Spymaster

Friday, June 5th, 2009

I was quite excited when what I think is the first twitter game, Spymaster, was launched recently. Essentially, when you sign up to join the game you have complete tasks, recruit other spymasters from your twitter network and assassinate other players. While I think the idea of a game built around something like twitter is a great idea, in principle, I have a couple of concerns about spymaster:

  • Now I may be missing the point but it doesn’t actually seem to be much fun.  Completing tasks is entirely related to chance and there doesn’t seem to be much skill, though or strategy involved. (Although perhaps this is more apparent at higher levels?)
  • More worrying to me (and the reason that I’ve stopped playing) is that it seems very easy to annoy your current twitter following (the majority of whom will not be using it to play games) by: a) flooding with constant tweets from the game; or b) having to send invitations to play as an integral part of the game design.

So, while I love the idea of embedding a game into a tool like this, I think it’s essential to make it unobtrusive to the majority of users who have no interest in game playing.

Two seminars this week

Friday, June 5th, 2009

On Wednesday we were lucky enough to have Dr Richard Hall, from de Montfort University, come and present a seminar on autonomy and the read/write web at my work. Richard managed to hit the balance just right, I felt, between catering for those who are interested in the theoretical and socio-political angles and those with an interest in application and practice.

You can view the slides here (without video clips).

On Thursday I spent the day at my Faculty’s Learning and Teaching Conference, and was pleasantly surprised with the focus on play spaces, creativity and ‘messy’ learning. I presented an introductory session on using games to support learning, which seemed to go well (in that I no one left half way or was physically sick). My presentation is available here.