Archive for July, 2009

Looking at the evidence

Friday, July 31st, 2009

There have been a number of studies recently that have added to the body of evidence for the effectiveness of educational games, in a variety of different areas.

Li, R., Polat, U., Makous, W & Bavelier, D. 2009. Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience , 12, 549 - 551.

 

Some more general e-learning reources

Friday, July 31st, 2009

Although this blog is primarily about games and learning, I do like to include some posts on more general e-learning topics now and again. Here are some e-learning resources that I’ve found over the last few months.

Web resources on computer games

Friday, July 31st, 2009

Here are links to some resources sites that I’ve discovered recently:

Gamasutra articles

Friday, July 31st, 2009

I’m a big fan of the Gamasutra site, and have posted sever links on this blog previously. Here’s a selection of some of my favourite articles over the past six (or so) months, particularly those that discuss principles that are more generally applicable to educational games.

gamebasedlearning.org

Friday, July 31st, 2009

I recently discovered the gamebasedlearning web site, which contains articles, information on events and a series of discussion forums. There doesn’t seem to be that much there at present (I’m assuming the site will grow over time) although there is a really interesting article on Public Pedagogy through Video Games by James Paul Gee and Elizabeth Hayes.

The authors put forward the idea that there is a longstanding myth associated with informal learning: it does not involve teaching. They say that, in fact, three aspects of teaching are present in informal situations: design (e.g. by modelling good game design), resources (e.g. tutorials and supportive media artifacts) and ‘affinity spaces’ (i.e. real or virtual spaces where people ‘interact around a common passion’). They argue that the presence of teaching in informal learning and popular culture means that it can be considered to be a form of ‘public pedagogy’, and consider the importance (or existence) or criticality of the dominant social values.

While I agree with the central thrust of the argument, I’m not sure I see how affinity groups differ greatly from Lave and Wenger’s idea of ‘communities of practice’ (albeit perhaps particularly passionate ones).  The model of learning through good design, resources and community also seems to be one that is established in terms of formal education, through paradigms such as problem- or enquiry-based learning. The authors suggest, towards the end of the paper, that “learning how to produce and not just consume in popular culture … is one good way to start the critical proces” and this ties in very strongly with my own thoughts on learners as designers rather than players.

Educational games research

Friday, July 31st, 2009

 I’ve finally got a few minutes to sit down and get this blog up-to-date, particularly adding some of the best blog links that have been building up in my bloglines account for the past six months - so expect a few more posts in quick succession (I appologise if some of this is a bit out-of-date now but I’m adding it anyway so that I can find it again in another six months).

A blog that I find particularly useful is John Rice’s  Educational Games Research. Here are some highlights from the past year: