Nicola Whitton
This blog contains my personal musings on games, learning, computers, engagement, fun, playfulness, technology, and other stuff that takes my fancy.
playful thoughts on games and learning
I’ve been thinking a lot recently about the use of badges as a way for learners to gain recognition for their achievements, because they’ve come up on a couple of projects I’m working on. While, in principle, I’m very much in favour of an open, flexible assessment system such as badges, I do have some reservations to their use.
An academic colleague surprised me last week by saying “badges are a terrible idea, they’re for children, my students would think they were back in primary school.” Now this is a colleague who I had seen the evening before taking part in a ‘who can make the best napkin hat’ competition, so I know she’s certainly not averse to games and playfulness. She’s got a point: badges – like game-based learning – won’t appeal to everyone and may demotivate many students, but that’s not a reason to disregard them wholesale, more a call to thoughtfully consider how to use them to best effect.
For a gamification project I’m working on, drawing on research on games and motivation (as well as a fair amount of game playing), I’ve created some principles of badge system design for learning. These are really a first attempt, and I’d really appreciate any comments, feedback, suggestions, and additions.
As with any game-based element, I believe that badges can be used to motivate some of the people some of the time, if used thoughtfully and purposefully. My concern is that when they’re used ‘because we have the technology’ that they may end up actually pissing students off rather than motivating them. I’m going to finish with a quote from Werbach (2012) who reminds us: “don’t mindlessly attach extrinsic motivators to activities that can be motivated using intrinsic regulators.”
Werbach, K. (2012). For the win: how game thinking can revolutionise your business. Philidelphia, PA: Wharton Digital Press.
Re Collections, kind of off topic
Collectors have a range of motivations:
1. The thrill of the chase/hunt – trying to track something down that you really want can be difficult if the item is rare. The internet has ruined this!
2. The idea that a collection can never be complete. Collections that are too easy to achieve are pointless (IMO)
3. Collections often have emotional resonance rather than physical value and remind the collector of a certain time, place or feeling
4. Arranging, cataloging, sorting and organising – some collectors love to show off their stuff
5. Comparing collections. Sometimes for interest, sometimes to find out who has the most or best or rarest item.
6. Camaraderie amongst collectors being able to speak at length with someone who shares your passion is always exciting
7. Feeling connected through the collection (e.g the autograph hunter may feel closer to the celebrity because he/she owns the signature)
8. As memento of events
I think your principles make a lot of sense, although I’d question how 5 and 6 work together….hard to see something as achievable if you don’t know what you are supposed to do.
The interesting question for me, as you raise at the end and as your colleague pointed out, is how many of the ‘some people’ do badges actually appeal to? This is what we’re exploring through our InfoBadges project at Brighton. Taking a group of 100 second year students (average age 19), how many are actually motivated in any way by the desire to collect badges? Our main measurement is how often they visit the page to check on their badges. At the moment is seems around 60% have checked at least once, but only 20% have looked more than twice. Early days for this project but watch this space!
Thanks Both.
Katie – I agree that there’s some tension between achievability and suprise, but perhaps they are simply different types of badges, and may we just need to say that badges that are known in advance need to be percieved as achievable? Your project sounds excellent and timely and I look forward to seeing the results.
Pete – Thanks for the thoughts on collecting. As a ‘non-collector’ it’s good to get some insights into the motivations of collectors, and I wonder how many of these aspects could be relevent (or applied) in a gaming context? However, I still do not – nor will I ever – regret donating your Mojo collection to Oxfam.