It’s some way off yet, but this year’s European Conference on Game-Based Learning will be hosted in Athens on 20-21 October. As well as the general call for papers, there are a number of mini-tracks, including one chaired by myself and Alex Moseley.
The call says:
Across the world, education is being hit hard by funding and quality crises, with increasing pressure to increase student achievement with decreasing resources. The feasibility of game-based learning can be limited by the cost of design, development or purchase. We welcome papers to this stream which focus on case studies and theoretical proposals for game-based methods which will be cheap and effective enough to be persuasive choices in this environment.
Topics include, but are not limited to:
- The development of games cheaply (including simple games, non/low-digital games, alternative reality games, simple/mixed media etc.
- Using game-based techniques in traditional teaching
- Theories and methods for efficient design and integration of games into the curriculum
- Case studies of successful, efficient and economical game-based learning
- Examples of low-cost technological solutions for game development
More details are available in the full mini-track call (pdf).