I’m trying to write a paper on the potential of alternate reality games in education for an urgent deadline this afternoon, so am very easily distractible at the moment and have been studiously ignoring my blog feeds. However, when an interview with ARG designer Hazel Grain appeared I felt I could legitimately be sidetracked.
The interview provides a excellently succinct overview of what an ARG is and also highlights some of the practical issues associated with developing and running them. I love that this a gaming genre in which immersive and compelling games can be created by such a small team and that the focus is on imagination and creativity rather than on a technical wow-factor. The interview also talks about The Sky Remains, a new futuristic detective-story ARG that looks really cool.
Unfortunately the paper also remains, so I will have to leave it until another day.