{"id":233,"date":"2012-08-22T14:54:43","date_gmt":"2012-08-22T14:54:43","guid":{"rendered":"http:\/\/playthinklearn.net\/?page_id=233"},"modified":"2015-12-08T10:59:42","modified_gmt":"2015-12-08T10:59:42","slug":"publications","status":"publish","type":"page","link":"https:\/\/playthinklearn.net\/blog\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<p><strong>Books:<\/strong><\/p>\n<p>Whitton, N. (2014). <a href=\"https:\/\/www.routledge.com\/products\/9780415629393\" target=\"_blank\">Digital games and learning: research and theory<\/a>. New York: Routledge.<\/p>\n<p>Moseley, A. &amp; Whitton, N. (Eds) (2013). <a href=\"https:\/\/www.routledge.com\/products\/9780415815840\" target=\"_blank\">New traditional games for learning<\/a>. New York: Routledge.<\/p>\n<p>Baek, Y. &amp; Whitton, N. (2013). <em><a href=\"http:\/\/www.igi-global.com\/book\/cases-digital-game-based-learning\/69843\" target=\"_blank\">Cases on digital game-based learning: methods, models and strategies<\/a><\/em>. Hershey, PA: IGI Global.<\/p>\n<p>Whitton, N. &amp; Moseley, A. (2012). <a title=\"Using games to enhance teaching and learning\" href=\"http:\/\/gamesbook.playthinklearn.net\/\" target=\"_blank\">Using games to enhance learning and teaching<\/a>. Education. New York: Routledge.<\/p>\n<p>Whitton, N. (2010). <a title=\"Learning with digital games\" href=\"http:\/\/digitalgames.playthinklearn.net\/\" target=\"_blank\">Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education<\/a>. New York: Routledge.<\/p>\n<p><strong>Articles:<\/strong><\/p>\n<p>Bird, P., Forsyth, R., Stubbs, M. &amp; Whitton, N. (2015). <a href=\"https:\/\/journals.gre.ac.uk\/index.php\/studentchangeagents\/article\/view\/177\" target=\"_blank\">EQAL to the task: stakeholder responses to a university-wide transformation project<\/a>. <em>Journal of Educational Innovation, Partnership and Change<\/em>, 1\/2.<\/p>\n<p>Whitton, N. &amp; Moseley, A. (2014). <a href=\"http:\/\/sag.sagepub.com\/content\/45\/4-5\/433.abstract\" target=\"_blank\">Deconstructing engagement: rethinking involvement in learning<\/a>. Simulation &amp; Gaming. 45\/4-5, 433-449.<\/p>\n<p>Whitton, N., Jones, R., Whitton, P. &amp; Wilson, S. (2014). <a href=\"http:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/10494820.2011.641683#.Vma3eLiLTIU\" target=\"_blank\">Alternate reality games as learning environments for student induction<\/a>. <em>Interactive Learning Environments<\/em>, 22\/3, 243-252.<\/p>\n<p>Whitton, N. (2013). <a href=\"http:\/\/www.jstor.org\/stable\/10.1525\/irqr.2013.6.3.424?seq=1#page_scan_tab_contents\" target=\"_blank\">Games for Learning: Creating a Level Playing Field or Stacking the Deck?<\/a> <em>International Review of Qualitative Research<\/em>, 6\/3, 424\u2013439.<\/p>\n<p>Whitton, N. (2012). <a href=\"http:\/\/www.ejel.org\/volume10\/issue2\/p249\" target=\"_blank\">The place of game-based learning in an age of austerity.<\/a> European Journal of E-Learning. 10\/2, 249-256.<\/p>\n<p>Whitton, N. &amp; Hollins, P. (2011).<a href=\"http:\/\/www.igi-global.com\/article\/games-industry-ten-lessons-game\/53864\" target=\"_blank\"> From the games industry: ten lessons for game-based learning<\/a>. International Journal of Virtual and Personal Learning Environments, 2\/2, 73\u201382.<\/p>\n<p>Whitton, N. (2011). <a href=\"http:\/\/www.igi-global.com\/article\/encouraging-engagement-game-based-learning\/50558\" target=\"_blank\">Encouraging engagement in game-based learning<\/a>. International Journal of Game-Based Learning, 1\/1, 78\u201387.<\/p>\n<p>Whitton, N. (2011). <a href=\"http:\/\/sag.sagepub.com\/content\/42\/5\/596.short\" target=\"_blank\">Game engagement theory and adult learning<\/a>. Simulation &amp; Gaming, 42\/5, 597\u2013610.<\/p>\n<p>Whitton, N. &amp; Jones, R. (2009). Alternate reality gaming to support information literacy. ALISS Quarterly, 4\/3.<\/p>\n<p>Whitton, N. &amp; Hollins, P. (2008). <a href=\"http:\/\/repository.alt.ac.uk\/815\/\" target=\"_blank\">Collaborative virtual gaming worlds in Higher Education<\/a>. Research in Learning Technology, 16\/3, 221\u2013229.<\/p>\n<p>Whitton, N. &amp; Hynes, N. (2006) <a href=\"http:\/\/www.ascilite.org.au\/ajet\/e-jist\/docs\/vol9_no1\/papers\/current_practice\/whitton_hynes.htm\" target=\"_blank\">Evaluating the Effectiveness of an Online Simulation to Teach Business Skills<\/a>. E-Journal of Instructional Science and Technology. 9\/1.<\/p>\n<p><strong>Book chapters:<\/strong><\/p>\n<p>Remmele, B. &amp; Whitton, N. (2014). Disrupting the magic circle: the impact of negative social gaming behaviours. <em><a href=\"http:\/\/www.igi-global.com\/book\/psychology-pedagogy-assessment-serious-games\/78260\" target=\"_blank\">Psychology, pedagogy and assessment in serious games<\/a><\/em>. Hershey, PA: IGI Global.<\/p>\n<p>Smyth, K., Whitton, N. &amp; Fotherington, J. (2012). Write-TEL (Writing for publication in technology-enhanced learning). In <a href=\"http:\/\/www.ucisa.ac.uk\/engaging\" target=\"_blank\">Engaging hearts and minds: engaging with academics in the use of technology-enhanced learning<\/a>. Oxford: UCISA.<\/p>\n<p>Whitton, N. (2011). Games-based learning. In Norbert M. Seel (Ed) <a href=\"http:\/\/www.springer.com\/education+%26+language\/learning+%26+instruction\/book\/978-1-4419-1427-9\" target=\"_blank\">Encyclopedia of the Sciences of Learning<\/a>. New York: Springer.<\/p>\n<p>Whitton, N. &amp; Whitton, P. (2011). <a href=\"http:\/\/rd.springer.com\/chapter\/10.1007\/978-94-6091-460-7_1\" target=\"_blank\">The impact of visual design quality on game-based learning<\/a>. In Khine, M. (Ed) Learning to play: exploring the future of educational video games. New York: Peter Lang.<\/p>\n<p>Whitton, N. (2011). Theories of motivation for adults learning with games. In Patrick Felicia (Ed)<a href=\"http:\/\/www.igi-global.com\/book\/handbook-research-improving-learning-motivation\/47397\"> Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches<\/a>. Hershey, PA: IGI Global.<\/p>\n<p>Whitton, N. (2009). Learning and Teaching with Computer Games in Higher Education. In T. Connolly, M. Stansfield and L. Boyle (Eds) <a href=\"http:\/\/www.igi-global.com\/book\/games-based-learning-advancements-multi\/409\">Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces<\/a>. Hershey, PA: IGI Global.<\/p>\n<p>Whitton, N. (2008). Gaming and the network generation. In S. Wheeler (Ed) <a href=\"http:\/\/www.amazon.co.uk\/Connected-Minds-Emerging-Cultures-Cybercultures\/dp\/160752015X\" target=\"_blank\">Connected Minds, Emerging Cultures: Cybercultures in Online Learning<\/a>. Charlotte, NC: Information Age Publishing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Books: Whitton, N. (2014). Digital games and learning: research and theory. New York: Routledge. Moseley, A. &amp; Whitton, N. (Eds) (2013). New traditional games for learning. New York: Routledge. Baek, Y. &amp; Whitton, N. (2013). Cases on digital game-based learning:&#8230;<br \/><a class=\"read-more-button\" href=\"https:\/\/playthinklearn.net\/blog\/publications\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-233","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P71sY0-3L","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/pages\/233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=233"}],"version-history":[{"count":10,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/pages\/233\/revisions"}],"predecessor-version":[{"id":385,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/pages\/233\/revisions\/385"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}