{"id":132,"date":"2008-10-26T15:00:58","date_gmt":"2008-10-26T15:00:58","guid":{"rendered":"http:\/\/playthinklearn.net\/?p=132"},"modified":"2008-10-26T15:00:58","modified_gmt":"2008-10-26T15:00:58","slug":"papers-from-ecgbl-part-1","status":"publish","type":"post","link":"https:\/\/playthinklearn.net\/blog\/papers-from-ecgbl-part-1\/","title":{"rendered":"Papers from ECGBL (Part 1)"},"content":{"rendered":"<p>Well it all went so quickly, but another excellent European Conference on Game-Based Learning, organised by my friends <a href=\"http:\/\/revolutionintoyland.wordpress.com\/\" target=\"_blank\">Jordi S\u00e1nchez-Navarro<\/a> and Dani Aranda. For me, this is one of the best conferences of the year &#8211; lots of relevant and high-quality papers, interesting and fun people, and good food and too much wine. What&#8217;s not to like?<\/p>\n<p>Although there were loads of excellent papers, here are some of the highlights for me:<\/p>\n<p>Boyle and Connolly (2008) provide a theoretical overview on theories of enjoyment, looking at the following theories:<\/p>\n<ul>\n<li>Ryan and Deci&#8217;s self determination theory &#8211; behaviour is governed by three innate psychological needs: competence, autonomy and relatedness; behaviours that satisfy all three are intrinsically motivating.<\/li>\n<li>Malone and Lepper&#8217;s motivations to play computer games &#8211; challenge, curiosity, fantasy, control.<\/li>\n<li>Lucas and Sherry&#8217;s research based on uses gratifications theory &#8211; this identified six reasons why people play computer games: competition, challenge, social interaction, diversion, fantasy and arousal.<\/li>\n<li>Arousal theory &#8211; there is an optimal level of arousal linked to best performance and greatest pleasure.<\/li>\n<li>Csikszentmihalyi\u2019s flow theory &#8211; the optimal experience when a person is fully engaged in an activity.<\/li>\n<li>Apter&#8217;s Reversal theory &#8211; there are two different ways of experiencing arousal: excitement seeking and anxiety avoidance<\/li>\n<\/ul>\n<blockquote><p>Boyle, E. &amp; Connolly, T. (2008) A Review of Theories of Player Enjoyment in Playing Computer Games. In Proceedings of the 2nd European Conference on Games-Based Learning. Barcelona, Spain, 16-17 October 2008.<\/p><\/blockquote>\n<p>Connolly, Stansfield and Hainey (2008) present a framework for evaluating games-based learning based on an extensive literature review that was undertaken as part of Thomas Hainey&#8217;s doctoral research. First the paper provides some examples of existing frameworks and then presents a framework based on the following components:<\/p>\n<ul>\n<li>improvement in learner performance<\/li>\n<li>motivation and interest in participation<\/li>\n<li>perceptions such as realism, complexity, support and proficiency<\/li>\n<li>attitudes towards the subject and games for learning<\/li>\n<li>regularity and effectiveness of collaboration (optional)<\/li>\n<li>preferences, such as learning styles or modes of interaction<\/li>\n<li>GBL environment (environment, scaffolding, usability, level of social presence, deployment)<\/li>\n<\/ul>\n<blockquote><p>Connolly, T., Stansfield, M. &amp; Hainey, T. (2008). Development of a General Framework for Evaluating Games-Based Learning. In Proceedings of the 2nd European Conference on Games-Based Learning. Barcelona, Spain, 16-17 October 2008.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Well it all went so quickly, but another excellent European Conference on Game-Based Learning, organised by my friends Jordi S\u00e1nchez-Navarro and Dani Aranda. For me, this is one of the best conferences of the year &#8211; lots of relevant and&#8230;<br \/><a class=\"read-more-button\" href=\"https:\/\/playthinklearn.net\/blog\/papers-from-ecgbl-part-1\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[17,20],"tags":[21,92,93,15],"class_list":["post-132","post","type-post","status-publish","format-standard","hentry","category-events","category-resources","tag-ecgbl","tag-engagement","tag-evaluation","tag-motivation"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p71sY0-28","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=132"}],"version-history":[{"count":0,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/132\/revisions"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/categories?post=132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/tags?post=132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}