{"id":133,"date":"2008-11-11T15:56:41","date_gmt":"2008-11-11T15:56:41","guid":{"rendered":"http:\/\/playthinklearn.net\/?p=133"},"modified":"2008-11-11T15:56:41","modified_gmt":"2008-11-11T15:56:41","slug":"papers-from-ecgbl-part-2","status":"publish","type":"post","link":"https:\/\/playthinklearn.net\/blog\/papers-from-ecgbl-part-2\/","title":{"rendered":"Papers from ECGBL (part 2)"},"content":{"rendered":"<p>I&#8217;ve been really bad over the past few weeks at keeping the blog up to date, mainly because I&#8217;ve had my head down working on my first <a href=\"http:\/\/www.routledge-ny.com\/books\/Learning-with-Digital-Games-isbn9780415997751\" target=\"_blank\">book<\/a> (it&#8217;s really scary that it&#8217;s already being advertised). However, I realise that I&#8217;ve neglected the blog a bit so I figure it&#8217;s time to take a break from writing and get up to date.<\/p>\n<p>Here&#8217;s the second half of a post I started a couple of weeks back, looking at the papers from the European Conference on Games-Based Learning that I found particularly interesting.<\/p>\n<p>S\u00e1nchez and colleagues (2008) discuss &#8216;playability&#8217; as a crucial factor in video games, describing six facets of &#8216;global playability&#8217;:<\/p>\n<ul>\n<li>intrinsic playability &#8211; the mechanics of design intrinsic to video games (e.g. goals, rules, game mechanics)<\/li>\n<li>mechanical playability &#8211; the quality of the game as a software system (e.g. sound, graphics, rendering)<\/li>\n<li>interactive playability &#8211; the methods of player interaction and interface design (e.g. dialogue and game controls)<\/li>\n<li>artistic playability &#8211; the aesthetics of the artistic elements of the game (e.g. visuals, music, storyline)<\/li>\n<li>personal playability &#8211; the vision, perceptions and feelings of the person playing the game<\/li>\n<li>social playability &#8211; the perceptions of the player group when the player plays with others<\/li>\n<\/ul>\n<p>Each of these facets, they argue, has seven attributes (satisfaction, learning, efficiency, immersion, motivation, emotion and socialisation) and this can be used as a design framework for ensuring playability in educational games.<\/p>\n<blockquote><p>S\u00e1nchez, J. L. G.,\u00a0 Zea, N. P., Guti\u00e9rrez, F. L., Cabrera, M. J. &amp; Rodr\u00edguez, P. P. 2008.\u00a0 Playability: The Secret of the Educational Videogame Design.  In Proceedings of the 2nd European Conference on Games-Based Learning. Barcelona, Spain, 16-17 October 2008.<\/p><\/blockquote>\n<p>Zea and colleagues (2008) present guidelines for the development of collaborative games. They say that well-designed collaborative games should foster:<\/p>\n<ul>\n<li>positive interdependence &#8211; group members must share the same goals, group lifespan, evaluation and score.<\/li>\n<li>personal accountability &#8211; individual contributions can be identified (but the game should seamlessly support students who may be struggling).<\/li>\n<li>face-to-face interaction &#8211; game elements (such as reaching consensus) that encourage face-to-face meeting.<\/li>\n<li>social skills &#8211; activities that support the development of team skills such as leadership, negotiation, and debate.<\/li>\n<li>group processing &#8211; meta-cognitive group skills and evaluative skills.<\/li>\n<\/ul>\n<blockquote><p>Zea, N. P., S\u00e1nchez, J. G., Cuevas, C., Vela, F. G. &amp; Rodr\u00edguez, P. P. 2008.\u00a0 Design of Educational Multiplayer Videogames. A Vision From Collaborative Learning. In Proceedings of the 2nd European Conference on Games-Based Learning. Barcelona, Spain, 16-17 October 2008.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been really bad over the past few weeks at keeping the blog up to date, mainly because I&#8217;ve had my head down working on my first book (it&#8217;s really scary that it&#8217;s already being advertised). However, I realise that&#8230;<br \/><a class=\"read-more-button\" href=\"https:\/\/playthinklearn.net\/blog\/papers-from-ecgbl-part-2\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[20],"tags":[21],"class_list":["post-133","post","type-post","status-publish","format-standard","hentry","category-resources","tag-ecgbl"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p71sY0-29","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=133"}],"version-history":[{"count":0,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/133\/revisions"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/categories?post=133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/tags?post=133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}