{"id":333,"date":"2013-03-05T09:53:00","date_gmt":"2013-03-05T09:53:00","guid":{"rendered":"http:\/\/playthinklearn.net\/?p=333"},"modified":"2013-03-05T09:53:00","modified_gmt":"2013-03-05T09:53:00","slug":"principles-of-motivational-badges-1-0","status":"publish","type":"post","link":"https:\/\/playthinklearn.net\/blog\/principles-of-motivational-badges-1-0\/","title":{"rendered":"Principles of motivational badges 1.0"},"content":{"rendered":"<p>I&#8217;ve been thinking a lot recently about the use of badges as a way for learners to gain recognition for their achievements, because they&#8217;ve come up on a couple of projects I&#8217;m working on. While, in principle, I&#8217;m very much in favour of an open, flexible assessment system such as badges, I do have some reservations to their use.<\/p>\n<p>An academic colleague surprised me last week by saying &#8220;badges are a terrible idea, they&#8217;re for children, my students would think they were back in primary school.&#8221; Now this is a colleague who I had seen the evening before taking part in a &#8216;who can make the best napkin hat&#8217; competition, so I know she&#8217;s certainly not averse to games and playfulness. She&#8217;s got a point: badges &#8211; like game-based learning &#8211; won&#8217;t appeal to everyone and may demotivate many students, but that&#8217;s not a reason to disregard them wholesale, more a call to thoughtfully consider how to use them to best effect.<\/p>\n<p>For a gamification project I&#8217;m working on, drawing on research on games and motivation (as well as a fair amount of game playing), I&#8217;ve created some principles of badge system design for learning. These are really a first attempt, and I&#8217;d really appreciate any comments, feedback, suggestions, and additions.<\/p>\n<ol>\n<li><strong>Simplicity.<\/strong> Don&#8217;t try to encapsulate too much information in a single badge. A 2&#215;2 (type and level) matrix is sufficiently complex. Each badge can then have a clear, uncluttered visual identity.<\/li>\n<li><strong>Variety.<\/strong> Provide a large number of badge types, so that different learners on the same course can develop completely different badge sets but can still identify as part of a group. This allows for exploration and identification of possibilities.<\/li>\n<li><strong>Exponential progression.<\/strong> As learners move through levels, badges should become increasingly difficult to achieve. Early badges should be gained quickly to give learners a feeling of mastery, later ones should take longer and be more complex.<\/li>\n<li><strong>Fairness and clarity. <em>Is is crucial that badges are perceived to be fair, so that the criteria for achieving one is clear and transparent (not necessarily before it is achieved).<\/em><\/strong><\/li>\n<li><strong>Surprise.<em> The unexpected can be a massive motivator, so create badges that are not known in advance (but are still fair and clear why they were awarded in retrospect). <\/em><\/strong><\/li>\n<li><strong>Achievability.<\/strong> Each subsequent badge should build on previous ones to be seen as achievable, yet still challenging.<\/li>\n<li><strong>Collections.<\/strong> Humans like to arrange things into sets and complete collections, so grouping badge sets into collections can add another motivational layer (but with associated complexity).<\/li>\n<li><strong>Humour.<em> Not all badges have to be serious (my colleague might disagree with me on this one).<\/em><\/strong><\/li>\n<\/ol>\n<p>As with any game-based element, I believe that badges can be used to motivate some of the people some of the time, if used thoughtfully and purposefully. My concern is that when they&#8217;re used &#8216;because we have the technology&#8217; that they may end up actually pissing students off rather than motivating them. I&#8217;m going to finish with a quote from Werbach (2012) who reminds us: &#8220;don&#8217;t mindlessly attach extrinsic motivators to activities that can be motivated using intrinsic regulators.&#8221;<\/p>\n<p>Werbach, K. (2012). For the win: how game thinking can revolutionise your business. Philidelphia, PA: Wharton Digital Press.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been thinking a lot recently about the use of badges as a way for learners to gain recognition for their achievements, because they&#8217;ve come up on a couple of projects I&#8217;m working on. While, in principle, I&#8217;m very much&#8230;<br \/><a class=\"read-more-button\" href=\"https:\/\/playthinklearn.net\/blog\/principles-of-motivational-badges-1-0\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[20,3],"tags":[],"class_list":["post-333","post","type-post","status-publish","format-standard","hentry","category-resources","category-thoughts"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p71sY0-5n","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/333","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=333"}],"version-history":[{"count":2,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/333\/revisions"}],"predecessor-version":[{"id":335,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/333\/revisions\/335"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/categories?post=333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/tags?post=333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}