{"id":47,"date":"2008-01-19T07:29:47","date_gmt":"2008-01-19T07:29:47","guid":{"rendered":"http:\/\/playthinklearn.net\/?p=47"},"modified":"2008-06-27T11:31:12","modified_gmt":"2008-06-27T11:31:12","slug":"some-papers-on-mmorgs","status":"publish","type":"post","link":"https:\/\/playthinklearn.net\/blog\/some-papers-on-mmorgs\/","title":{"rendered":"A couple of papers on MMORGS"},"content":{"rendered":"<p><span lang=\"EN-US\"><font face=\"Arial\">An area I&#8217;m particularly interested in is the potential of multi-player games as collaborative learning environments. Here are a couple of papers I&#8217;ve been looking at recently that explore some of the issues. <\/font><\/span><\/p>\n<p><span lang=\"EN-US\"><font face=\"Arial\"><a href=\"http:\/\/website.education.wisc.edu\/steinkuehler\/\" target=\"_blank\">Constance Steinkuehler<\/a>, a resercher at the University of Wisconsin\u2013Madison, carried out an auto ethnographic study to examine the naturally occuring learning behaviours in online games. In this paper she describes a range of apprenticeship activities that occur:<\/font><\/span><\/p>\n<ul>\n<li><span lang=\"EN-US\"><font face=\"Arial\">modelling successful performance<\/font><\/span><\/li>\n<li><span lang=\"EN-US\"><font face=\"Arial\">focussing attention on key material, social and contextual aspects of the situation<\/font><\/span><\/li>\n<li><span lang=\"EN-US\"><font face=\"Arial\">entrusing more and more control to the apprentice<\/font><\/span><\/li>\n<li><span lang=\"EN-US\"><font face=\"Arial\">allowing opportunities for practice and situated feedback<\/font><\/span><\/li>\n<li><span lang=\"EN-US\"><font face=\"Arial\">proving information &#8216;just-in-time&#8217; in the context of a goal-driven activity.<\/font><\/span><\/li>\n<\/ul>\n<p style=\"margin: 6pt 0cm 8pt 18pt; text-indent: -18pt\" class=\"MsoNormal\"><span lang=\"EN-US\"><\/span><\/p>\n<p style=\"margin: 6pt 0cm 8pt 18pt; text-indent: -18pt\" class=\"MsoNormal\"><span lang=\"EN-US\"><font face=\"Arial\">Steinkuehler, C. A. 2004. <span>Learning in massively multiplayer online games. In <span class=\"mediumb-text1\"><em><span style=\"font-weight: normal\">Proceedings of the 6th International Conference on Learning Sciences<\/span><\/em><\/span><span class=\"mediumb-text1\"><span style=\"font-weight: normal\">,<\/span><strong> <\/strong><\/span><\/span>Santa Monica, <state w:st=\"on\"><\/state>California.<\/font><\/span><\/p>\n<p><span lang=\"EN-US\"><font face=\"Arial\">Ducheneaut and Moore (2005) also carried out ethongraphic work to explore the potential of multi-user games for learning social skills. They present four modes of social learning about the game: in-game discussions; out-of-game discussion (e.g. web sites); observation of other players; and in-situ teaching. They concluded that these games could facilitate a range of social skills, including meeting people, team formation, leadership, empathy and testing interaction strategies, which can then be applied to the real work.<\/font><\/span><\/p>\n<p><span lang=\"EN-US\"><font face=\"Arial\">They describe three ways of encouraging social interaction in games: 1) actvivities that require multiple people interacting to achieve success; 2) creation in interdependencies between players (e.g. through professional roles); and 3) building periods of &#8216;downtime&#8217; into the game play, for example, travel between cities where no fighting takes place. They also talk about the potential of non-combat games for learning and, I think particularly interestingly, suggest &#8220;&#8230; the expereince-points-based achievement systems in MMORPS could easily be transformed into educational-credits-based achievement systems in which students accumulate credits for accomplishing educational tasks.&#8221;<\/font><\/span><\/p>\n<p><span lang=\"EN-US\"><\/span><span lang=\"EN-US\"><\/span><\/p>\n<p style=\"margin: 6pt 0cm 8pt 18pt; text-indent: -18pt\" class=\"MsoNormal\"><span lang=\"EN-US\"><font face=\"Arial\">Ducheneaut, N. &amp; Moore, R. J. 2005. More than just \u2018XP\u2019: learning social skills in massively multiplayer online games. <em>Interactive Technology &amp; Smart Education<\/em>, <strong>2<\/strong>, 89\u2013100.<\/font><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An area I&#8217;m particularly interested in is the potential of multi-player games as collaborative learning environments. Here are a couple of papers I&#8217;ve been looking at recently that explore some of the issues. Constance Steinkuehler, a resercher at the University&#8230;<br \/><a class=\"read-more-button\" href=\"https:\/\/playthinklearn.net\/blog\/some-papers-on-mmorgs\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[20],"tags":[36,22],"class_list":["post-47","post","type-post","status-publish","format-standard","hentry","category-resources","tag-collaboration","tag-mmorpgs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p71sY0-L","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":0,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}