{"id":98,"date":"2008-07-02T16:33:19","date_gmt":"2008-07-02T16:33:19","guid":{"rendered":"http:\/\/playthinklearn.net\/?p=98"},"modified":"2026-09-27T17:12:43","modified_gmt":"2026-09-27T16:12:43","slug":"defining-boundaries","status":"publish","type":"post","link":"https:\/\/playthinklearn.net\/blog\/defining-boundaries\/","title":{"rendered":"Defining boundaries"},"content":{"rendered":"<p>There&#8217;s a really <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/3709\/defining_boundaries_creating_.php?page=1\" target=\"_blank\">interesting article<\/a> on <a href=\"http:\/\/www.gamasutra.com\/\" target=\"_blank\">Gamasurta<\/a> on the use of obstacles and barriers in games and the usability issues associated with them. I thought this was a clear analysis of some of the common usability problems in terms of visibility and affordance, with lots of examples too.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a really interesting article on Gamasurta on the use of obstacles and barriers in games and the usability issues associated with them. I thought this was a clear analysis of some of the common usability problems in terms of visibility and affordance, with lots of examples too.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[20],"tags":[63,14],"class_list":["post-98","post","type-post","status-publish","format-standard","hentry","category-resources","tag-game-design","tag-usability"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p71sY0-1A","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/98","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/comments?post=98"}],"version-history":[{"count":1,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/98\/revisions"}],"predecessor-version":[{"id":687,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/posts\/98\/revisions\/687"}],"wp:attachment":[{"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/media?parent=98"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/categories?post=98"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playthinklearn.net\/blog\/wp-json\/wp\/v2\/tags?post=98"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}