Archive for November, 2007

Essays on gaming

Friday, November 30th, 2007

The Video Game Revolution web site contains a lot of info on the history and development of video games. It’s more aimed at those with a interest in games rather than educational games, but the section on the impact of gaming has some interesting essays that are worth a look.

Do I need a second life?

Thursday, November 22nd, 2007

I was down in London yesterday giving a talk at the Heads of E-Learning Forum meeting on virtual worlds. There were also a couple of interesting presentations on Second Life from Steve Bennett from Hertfordshire University and Fiona Littleton from the University of Edinburgh. I was glad to see some more innovative uses of Second Life beyond the recreation of lecture theatres.

From these talks, for me, there seem to be four main pedagogic reasons to use Second Life:

  1. To create a sense or presence, place and community and engender emotional learning. While this is intuitively sensible, I’d like to see more research evidence of affective learning in SL.
  2. Three-dimensional visualisation. But do other subject-specific tools do it better?
  3. Simulation.
  4. Students as builders.

I would like to think that Second Life (and other virtual worlds like it) have the potential to add to the student learning expereince (once all the technological glitches are sorted out) but would like to see more examples of innovative use that is rigourously researched.

Games for girls

Tuesday, November 20th, 2007

A big thank you to Jane and Ade for my top birthday gift of the Battleshops game. It’s just like battleships but made acceptable for the tender female mind by basing it around a theme of shopping rather than blowing up ships. Oh and it’s pink, natch. This made me think about how easy it would be to modify the traditional ‘boys’ computer games around themes that we girls like, such as shopping, shoes, or ponies. World of Needlecraft anyone?

I love robots

Thursday, November 15th, 2007

Okay, so I’m going to be hard-pushed to link this one to education, but here’s a cool robot building game. Perhaps it will come in useful when I need to get into training for taking over the world.

Curious?

Thursday, November 8th, 2007

This is a point-and-click game created by Salford University, I think as a student recruitment tool. It’s very much in the style of the wonderful Samorost and quite as bizarre. I am stuck on level two.

Thanks to Katie Piatt for sending me this link.

Mind games

Wednesday, November 7th, 2007

I’ve recently had a few sessions with an excellent hypnotist, who has incidentally got me interested in hypnotism and neuro-linguistic programming and their potential (if any) for education, game-based learning and research. I started off extremely sceptical about NLP (basically because of all business-related hype and wild claims) and am now slightly less so.

I was recommended the NLP Workbook by Joseph O’Conner, which seems to be a good overview of NLP. However, it does present a lot of theoretical ideas a fact (for example the chapter on learning) and while many of the ideas seem like common sense there is an overall lack of academic evidence and rigour (not that it makes any claims in that direction).

Despite these reservations, I can’t help wondering if there might be something in it if considered with a critical mind (after all, there is lots of empirical and anecdotal evidence of its efficacy). Some of the questions I’ve been thinking about are:

  • Can computer games induce trance and make us more suggestible? If so, could they be used to alter attitudes and increase motivation for learning? Is this ethical?
  • Could NLP be used to support students in developing ’soft’ skills such as time management, communication, study skills, goal setting, planning, interpersonal skills? Could this be done online? Can NLP techniques improve online learning in general?
  • How does the NLP idea of different representational system (auditory, visual, kinesthitic) relate to learning styles theories such as the VARK model?
  • Can rapport-building and other NLP techniques help the process of eliciting information during research, for example, in interviews? Is this ethical?

Photos from ECGBL

Monday, November 5th, 2007

Jordi Sánchez-Navarro, a lovely chap from Barcelona who I met at ECGBL, has sent me the link to photos from ECGBL on his blog. There are two photos of me looking decidedly grumpy. For my (albeit somewhat hazy) recollection of the evening, which consisted of good food, wine, and excellent company, I’m not entirely sure why this is… perhaps we are discussing some of the finer controvercial points of the concept of the game as a learning environment built within the constructivist paradigm. Or had we moved on to ‘truth or dare’ by then?

There are a lot more photos on the main ECGBL site. Sadly, I have only managed to make it in to one (just) - see 048. It appears that I am either saying something fascinating, or perhaps trying to start a fight.

Mouse party

Saturday, November 3rd, 2007

Many thanks to Ade for sending me this link. Mice. Drugs. Gigantic brains. What’s not to like?