It’s been a busy week
So, I’ve finally got a spare moment to sit down and write. I’ve been away twice in the last ten days to two different – and equally awesome events. First, I was presenting at the Society for Research in Higher…
Exploring the importance of lifelong play
Exploring the importance of lifelong play
So, I’ve finally got a spare moment to sit down and write. I’ve been away twice in the last ten days to two different – and equally awesome events. First, I was presenting at the Society for Research in Higher…
A few years ago, Alex Moseley and I wrote a workshop for the European Conference on Games-Based Learning, which presented a ten-step model of game design and exemplified the process by gaming the workshop. Since then, we’ve ran versions of…
I recently saw this video of Ian Bogost (of Persuasive Games fame) talk at UX Week 2013 about fun. He argues that ‘fun’ isn’t something that can be added to a task (a.k.a. the chocolate-covered broccoli model) but that it…
This week marks the end of the Game Based Learning for Older Adults (gambaloa) partnership project, which has run over the last two years. Personally, it’s been one of the most satisfying projects I’ve ever been involved in, providing space…
A couple of references that I’ve come across in the last couple of days. Carla Casilli, who is the project lead for Mozilla’s Web Literacies and Webmaker Badges, has a great blog, which focuses at length on badge system design. Antin…
I’ve been thinking a lot recently about the use of badges as a way for learners to gain recognition for their achievements, because they’ve come up on a couple of projects I’m working on. While, in principle, I’m very much…