A few years ago, Alex Moseley and I wrote a workshop for the European Conference on Games-Based Learning, which presented a ten-step model of game design and exemplified the process by gaming the workshop. Since then, we’ve ran versions of the workshop, either together or on our own, at a whole range of conferences and events, and every time we’re asked if we can share the resources. The only reason we’ve not done so until now is because we’ve been planning to put together a proper web site and resource guide.
However, reality has got in the way, and while we still plan to put something more comprehensive together in the long term, I am putting the workshop resources here to make them available now. Please, if you do run the workshop for yourself, let us know how it went.
The resources here are for a 90 minute presentation for up to 32 participants, but it is very easy to adapt for different size groups and times (see workshop notes).