I’m a big fan of the Gamasutra site, and have posted sever links on this blog previously. Here’s a selection of some of my favourite articles over the past six (or so) months, particularly those that discuss principles that are more generally applicable to educational games.
- Exploration of what ‘missing’ gamers want (‘missing’ gamers here being people who used to play games but don’t any more – the case for many students in HE).
- Increasing game accessibility and comprehension (including a useful set of guidelines).
- Thirteen basic principles of gameplay design.
- A discussion on game story design by considering narrative through the ages.