Monthly Archive: January 2008
nicola
29 January 2008
I’ve been recently getting more and more interested with the potential of alternate reality games (ARGs) as a lo-fi solution to the problem of the expense of educational game development. Basically an ARG combines a story with a series of…
Read more
nicola
25 January 2008
I’m currently in York at a two-day JISC meeting for the projects that have recently received funding under the Users and Innovation programme. Myself, Scot Wilson and Rosie Jones are here representing the ARGOSI project, which stands for Alternate Reality…
Read more
nicola
23 January 2008
I spent a happy couple of hours this afternoon at two lectures, organised by the Computing & Mathematics department at MMU, on computer game design from the perspective of an industry professional, given by two speakers from Rare Games. First,…
Read more
nicola
21 January 2008
A big thank you to Scott Wilson for pointing this game out to me. It has truly risen to the challenge of making filing fun. Perhaps sadder still is the fact that I’m in the pub feeling the need to…
Read more
nicola
19 January 2008
An area I’m particularly interested in is the potential of multi-player games as collaborative learning environments. Here are a couple of papers I’ve been looking at recently that explore some of the issues. Constance Steinkuehler, a resercher at the University…
Read more
nicola
16 January 2008
This game falls into the time-travelling cursor genre and is worth a diverting five minutes. Much easier to get my head around than the very confusing time bot (of course, that could just be my limited attention span talking).