There’s more to life than Second Life…
… even if it’s only one of these other virtual worlds. The Social ‘Virtual’ World’s a Stage by Gary Hayes provides a whistle-stop tour of over forty social virtual worlds in under seven minutes.
Exploring the importance of lifelong play
Exploring the importance of lifelong play
… even if it’s only one of these other virtual worlds. The Social ‘Virtual’ World’s a Stage by Gary Hayes provides a whistle-stop tour of over forty social virtual worlds in under seven minutes.
An interesting post from John Rice over at Educational Games Research, on seven questions to ask before using games in the classroom. Some good points here, and I particularly agree with point five: does the game train or teach? The…
I’ve just got back from a lunchtime gym session (a bit sad, I know, but I am in serious training to fit into a bridesmaid’s dress) and was delighted to find an option on the rowing machine called ‘The Fish…
Another article from Gamasutra, this time on the Tao of game design, which, the author (Ernest Adams) concludes, is: ‘know thyself, know thy player‘. Sounds very like the principles of user-centred design…
Interesting post in Educational Games Research recently about a large-scale (n=375) randomised-controlled comparative study that provides evidence as to the effectiveness of the Re-Mission cancer education game. Much as the quantitative researcher in me appreciates the experimental design behind this…
Okay, this isn’t anything to do with games, and I can only tenuously link it to e-learning but I think it’s an excellent example of the power of the user-generated web and rich media to engage others, share concerns and…