Questionaut
Here’s another game by the people responsible for the brilliant Samorost 1, Samorost 2 and Quest for the Rest. This one’s actually designed as an educational game, and I can forgive the rather crude embedding of content because of the…
Exploring the importance of lifelong play
Exploring the importance of lifelong play
Here’s another game by the people responsible for the brilliant Samorost 1, Samorost 2 and Quest for the Rest. This one’s actually designed as an educational game, and I can forgive the rather crude embedding of content because of the…
The deadline for abstracts for the second European Conference on Game-Based Learning is 27 March. ECGBL 2008 will take place in Barcelona from 16-17 October, and if last year’s event is anything to go by, will be lively, stimulating and…
It’s good to see some really innovative gaming research, such as this small-scale study to look at the potential impact of using Nintendo DS consoles in primary schools to teach maths. When I was at a talk about this project…
For the past four days I’ve been on an NLP diploma course. As I blogged a while back, this is a recent area of interest for me, and one that I approach with a healthy scepticism. The low point of…
The deadline for submissions for the IADIS International Conference, Gaming 2008: Design for engaging experience and social interaction has been extended until 31 March. The conference will be held in Amsterdam from 25-27 July and the range of submission types…
I’ve been (slowly) catching up with my reading on MMORPGS. Here are summaries of another couple of papers I’ve read recently. Dickey (2006) describes the elements of MMORPGs that he hypothesises foster intrinsic motivation, in particular the character design and…