nicola

nicola

A day out of the office

Last week I was part of an ‘expert panel’ arranged by Pure Usability as part of a web site redesign process. I wasn’t particularly looking forward to the day (being full of cold and more than usually grumpy) but was…

I’m a SEAK, apparently

I’ve just been introduced to the work of Richard Bartle, inventor of the original multi-user dungeon, and the Bartle Test, which is used to analyse the personality types of MMORPG players. While the test itself would be unlikely to stand…

Alternate realities

I’ve been recently getting more and more interested with the potential of alternate reality games (ARGs) as a lo-fi solution to the problem of the expense of educational game development. Basically an ARG combines a story with a series of…

ARGOSI

I’m currently in York at a two-day JISC meeting for the projects that have recently received funding under the Users and Innovation programme. Myself, Scot Wilson and Rosie Jones are here representing the ARGOSI project, which stands for Alternate Reality…

Stories from the front line

I spent a happy couple of hours this afternoon at two lectures, organised by the Computing & Mathematics department at MMU, on computer game design from the perspective of an industry professional, given by two speakers from Rare Games. First,…

Is this the most boring game ever made?

A big thank you to Scott Wilson for pointing this game out to me. It has truly risen to the challenge of making filing fun. Perhaps sadder still is the fact that I’m in the pub feeling the need to…